

While the game begins with the premise of Zelda, it doesn't do much when it comes to building off it.

It's a great way to present the game, and it feels like a mix of both old and new technology. The world and characters have been created with blocks, giving everything a very minimalist look, and the game focuses on a very narrow band of the screen, similar to tilt-shift photography, which makes it seem as if you're looking at tiny things moving in a tiny world. Yes, the game is aware that all these things have been done before, but that doesn't excuse the fact that it simply retreads very old ground while winking at us.īut you'll want to forgive 3D Dot Game Heroes the minor sin of falling in love with the past it's trying to recreate and mock, because the art style is beautiful. The game takes the premise behind the Zelda titles and makes fun of them-it's filled with tongue-in-cheek references to other games of the past and the present-but after you put in a few hours you'll notice that these tropes aren't used to subvert the genre, they're merely being repeated.

You are given the job of a legendary hero, told where to find a magical sword, and off you go to tackle your first dungeon. The game's story addresses the fact that the future is in 3D, and you see the world of 8-bit adventure pop into the third dimension during the game's introduction.
